How to fix packet loss in online games

UPDATED

Packet loss means some of your game data never arrives. How to tell whether it is your Wi-Fi, your router, or your ISP, and what to do about each.

Packet loss means some of the data between you and the game server never arrives. Even 1 to 2% is enough to make shots not register, abilities fail and players teleport. Unlike high ping, the game can't compensate for data that is simply missing.

Step 1: find out where the loss happens

  1. Test on a cable. If the loss disappears, it was Wi-Fi. That is the most common cause by far.
  2. Test with nothing else online. If the loss only appears while others use the line, it is congestion in your router or line. See bufferbloat.
  3. Test at different times. Loss only in the evening points at your ISP's network being overloaded.
  4. Test different regions. Loss to only one region means a bad route between your ISP and that data center, not a problem with your line.

Rekt-al Net counts any request that fails or takes over 2 seconds as lost. Run the Rekt-al Net test a few times, including once in Long mode.

Step 2: fix it

  • Wi-Fi: use a cable, or at least move to 5GHz and closer to the router.
  • Cable and still loss: swap the cable, try a different router port, restart modem and router. Damaged cables cause loss constantly and are cheap to rule out.
  • Loss on every test, even directly at the modem: call your ISP. Line problems (bad signal, faulty modem) are their job, and loss is a measurable fault they have to look at.
  • Loss to one region only: report it to your ISP, or use a gaming VPN to route around the bad path.

Lag, or skill issue?

Test ping, jitter and packet loss in your browser. 4 seconds, no install.

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