What is a good ping for gaming? Numbers for shooters, MOBAs and more

UPDATED

What ping is good, what is playable and what is unplayable, by game type. Plus why distance sets a floor that no setting can beat.

Ping is the time a packet needs to get from your device to the server and back, measured in milliseconds (ms). Lower is better. But “good” depends heavily on what you play: a ping that ruins a CS2 duel is perfectly fine in a strategy game.

Good ping by game type

Game typeGreatPlayablePainful
Competitive shooters (CS2, Valorant)under 30msup to 60msover 80ms
Battle royale (Fortnite, Apex, Warzone)under 40msup to 70msover 100ms
Fighting games (rollback netcode)under 40msup to 80msover 120ms
MOBAs (League, Dota 2)under 50msup to 90msover 130ms
MMOs, strategy, card gamesunder 80msup to 150msover 200ms

Rekt-al Net judges by shooter standards: under 60ms ping and under 15ms jitter, with no packet loss, is a clean connection.

Why ping alone is not enough

A steady 50ms is better than a ping that swings between 20 and 90ms. The swing is called jitter, and it is what makes games feel inconsistent. Lost packets are worse still: see packet loss.

The distance floor

Light in fiber travels at about 200,000 km per second. A round trip over 1,000 km of cable therefore takes at least 10ms, before any router has touched the packet, and real cables never run in a straight line. Playing from Vienna on a server in Frankfurt (around 600 km) can be very fast; playing from Europe on a US East server (over 6,000 km) can never get much below 80 to 100ms. No setting, router or VPN beats that physics. Pick the closest server.

Run the Rekt-al Net test and pick the server region you play on to see where you stand.

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